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Fantastic, I needed some cars for my project. Thank you very much man. I'm still putting you in the credits if that's ok with you. Very nice work. 

Thank you...

These are beautiful, thank you!

How to use?

Blender

in untiy

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Oh, poor kid..

just drag and drop the files into unity

You are a lifesaver

it look good!

Used some of these for my game jam game. They look great!

https://unsaid-games.itch.io/but-then-they-had-mechs

I needed a cop car thank you my friend.

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These look great I was surprised when it said these were free the quality looks great. If I ever make a 3d game all have to remember these.

Wonderful assets man! Keep up the amazin' work.

Awesome! Thanks for sharing!

Game isn't available for download till October 31st, but i used the station wagon in a Halloween PSX horror game here: https://bjhemmingway.itch.io/trick-or-treat

Here's the trailer for a sneak peak!

Thank you so much!

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I used the dead car model for the highway in my game: https://pixelrunneryt.itch.io/attack-of-the-ohioan-turkeys, and I gotta say that it really enhances the experience! It made it look like something out of an action movie watching the turkeys push the cars around.

(I do realize that last sentence makes no sense out of the context of the game lol)

I really do recommend these. they save a lot of time especially if you are anything like me and cannot model and uv map a car in a million years!

great assets - I’ve included them in https://j-pag.itch.io/metal-force-x

Hey! Thanks a lot for your asset, they are great! I've made a  game using it , and I credited you in the game page! Here is the link in case you want to check it out : https://roguetaver.itch.io/the-parking-lot

It is awesome wow

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Any chance you can give me details about your workflow with texturing specifically? I really enjoy this style and am struggling obtaining it

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With my broken English, it's too hard to explain in text format.

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I'd love any tips you have. Even if it's in your preferred language, if I can try and translate it online to get something out of it to help me I would really appreciate it.

My current attempts have either been trying to cut up actual photos and apply them to the UVs before downscaling or actually doing a hi-poly model to render low-res textures of it. both are very time consuming.

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Cut out from photos is fastest way. I draw the texture pixel by pixel, some textures take about 3-8 hours. Here is an example of a process:

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The level of artistry required to do that is fucking insane. Really nice work here, keep it up! I've tried that method and failed miserably but will definitely give it another go!

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yo these look so good.

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Very Niceu

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Hey this is very useful! Thank you for making it :)