A downloadable asset pack

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Car 01
5-door station wagon.
438 Tris. 128x128px (with four different car body colors).

Car 02
4-door saloon.
312 Tris. 128x128px (with three different car body colors).

Car 03
3-door hatchback.
448 Tris. 128x128px (with three different car body colors).

Car 04
Minivan.
476 Tris. 128x128px (with four different car body colors).

Car 05
4-door sedan, police and taxi.
440-472 Tris. 128x128px.

Car 06
Burned-out car.
304 Tris. 128x128px.

Car 07
1920s.
457 Tris. 128x128px (with six different car body colors).

Car 08
Step van.
376 Tris. 128x128px (with four different car body colors).

Note: The scale unit between cars is not correct. I will fix it someday.

Made for the big PS1 style assets collection:
https://github.com/Miziziziz/Retro3DGraphicsCollection


Car Sound Effects

- Car engine loop (x3)
- Car engine start up (x2)
- Car engine turning off (x2)
- Car acceleration (x2)
- Car horn
- Car parking brake
- Closing the car door
- Closing the car hood
- Opening the car door
- Opening the car hood
- Opening the car trunk


File Formats

.blend
.obj
.ogg
.png


License

This game assets is licensed under a CC0 1.0 Universal.
This license is available with a FAQ at: https://creativecommons.org/publicdomain/zero/1.0/


StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(44 total ratings)
AuthorGGBotNet
Made withBlender
Tags3D, Audio, Blender, car, cc0, Low-poly, ps1, PSX (PlayStation), Retro, Vehicles
Asset licenseCreative Commons Zero v1.0 Universal

Download

Download NowName your own price

Click download now to get access to the following files:

PSX_Style_Cars_by_GGBot_(August2023).zip 2.4 MB

Development log

Comments

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Fantastic, I needed some cars for my project. Thank you very much man. I'm still putting you in the credits if that's ok with you. Very nice work. 

Thank you...

These are beautiful, thank you!

How to use?

Blender

in untiy

(+4)

Oh, poor kid..

just drag and drop the files into unity

You are a lifesaver

it look good!

Used some of these for my game jam game. They look great!

https://unsaid-games.itch.io/but-then-they-had-mechs

I needed a cop car thank you my friend.

(1 edit)

These look great I was surprised when it said these were free the quality looks great. If I ever make a 3d game all have to remember these.

Wonderful assets man! Keep up the amazin' work.

Awesome! Thanks for sharing!

Game isn't available for download till October 31st, but i used the station wagon in a Halloween PSX horror game here: https://bjhemmingway.itch.io/trick-or-treat

Here's the trailer for a sneak peak!

Thank you so much!

(+1)

I used the dead car model for the highway in my game: https://pixelrunneryt.itch.io/attack-of-the-ohioan-turkeys, and I gotta say that it really enhances the experience! It made it look like something out of an action movie watching the turkeys push the cars around.

(I do realize that last sentence makes no sense out of the context of the game lol)

I really do recommend these. they save a lot of time especially if you are anything like me and cannot model and uv map a car in a million years!

great assets - I’ve included them in https://j-pag.itch.io/metal-force-x

Hey! Thanks a lot for your asset, they are great! I've made a  game using it , and I credited you in the game page! Here is the link in case you want to check it out : https://roguetaver.itch.io/the-parking-lot

It is awesome wow

(1 edit) (+1)

Any chance you can give me details about your workflow with texturing specifically? I really enjoy this style and am struggling obtaining it

(+3)

With my broken English, it's too hard to explain in text format.

Deleted 1 year ago
(+1)

I'd love any tips you have. Even if it's in your preferred language, if I can try and translate it online to get something out of it to help me I would really appreciate it.

My current attempts have either been trying to cut up actual photos and apply them to the UVs before downscaling or actually doing a hi-poly model to render low-res textures of it. both are very time consuming.

(2 edits) (+8)

Cut out from photos is fastest way. I draw the texture pixel by pixel, some textures take about 3-8 hours. Here is an example of a process:

(1 edit) (+2)

The level of artistry required to do that is fucking insane. Really nice work here, keep it up! I've tried that method and failed miserably but will definitely give it another go!

(+1)

yo these look so good.

(+1)

Very Niceu

(+2)

Hey this is very useful! Thank you for making it :)